More money is being spent online, serving up ads and an ad revenue model continue to be the driving force behind new start-ups, Microsoft purchases (or planned ones) and Google product development such as the new browser Chrome - built to further deliver targetting for those that buy via Google and potentially shut out others like Microsoft from lucrative profiling data The big question becomes how do you measure such terms as "immersion", "product placement", "gaming", "social media" and so forth.
One interesting idea we came up with at Sentient was in regards to measuring brand interaction in virtual worlds for market research (at the bottom of this post). How are you measuring brand interaction on emerging platforms?
Virtual Worlds activity is measured with specific metrics that are different from web metrics
These are the areas it makes most sense to measure:
– Sim Traffic
Sim = server
Sim traffic is the total amount of users that have visited the respective presence in a given time frame
Currently virtual worlds can accommodate 65-100 users per sim
Average number of users on a sim at the same time
Average time experience per user (in hours)
– Experiential Value (EV)
((Total Traffic/(Concurrency/10))*Sustainability= VE ratio
Benchmark - WBHV, 12/12/06 launch - ((200/(40/10))*40 = 533.33
– WBHV Rave Party was considered a success by Second Life standards